SPECtre

The design proposal of SPECtre gives a facelift to the traditional museum typology through its incorporation of research, laboratory, and classroom programs. The resulting new typology of the living exhibition- a facility capable of both producing and displaying its own contents- acts to engage the public in education and recreation.

The design’s formal language arose out of a series of gestural sketches, a process that sought to physically represent the concept of space exploration. Analysis of these sketches revealed three omnipresent concepts in-abstract: mass, or the aggregation of matter as an object; vectors, themselves being trajectories of these masses; and gravity, manifesting itself as the distortion of mass and trajectory by other masses.

Featured Article: https://uni.xyz/post/moontrip-result-story-desc-p-dirltrstr-1

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2019 | Washington D.C., Virginia

Moontrip Competition Runner-up

Project Team: Ilko Iliev, Chris Donatello

Program: Museum